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Fisherman Manager
ABOUT
As a Manager of fishermen, you can tell your fishermen to sail them out, repair the boat, upgrade them, etc. The goal is just to make a lot of money 🙂 Also, one of the main thing for this game it's for research purposes on Dynamic Difficulty Adjustment (DDA) so I'm combining Q-Learning with Fuzzy Logic to create the DDA.
PROJECT INFO
RoleGame Programmer & Designer
Team Size2 members
Time Frame4 months
EngineUnreal Engine 5
INTRODUCTION
A management game with research-focused Dynamic Difficulty Adjustment.
KEY FEATURES
Q-Learning + Fuzzy Logic DDA, fishery management, boat upgrades.