Adaptive Radio System Using MetaSounds for Serious VR Game
ABOUT
This journal article is about building an adaptive in-game radio for VR that reacts to player context using Unreal Engine's MetaSounds and a finite-state machine. Instead of fixed playlists, the system switches between three affective music states: Happy, Excited, and Intense with smooth crossfades, loudness balancing, and optional beat-synced transitions. Tested with 30 VR users, the approach was rated intuitive and more immersive than non-adaptive audio, suggesting that this engine-native MetaSounds–FSM method can meaningfully enhance engagement in serious VR experiences.
PUBLICATION INFO
AUTHORS
F. A. Damastuti, K. Firmansyah, Y. M. Arif, D. Pramadihanto, S. Criollo-C
ABSTRACT
Building an adaptive in-game radio for VR using MetaSounds and FSM.
RESULTS
Tested with 30 VR users, rated intuitive and more immersive than non-adaptive audio.