⇐ GO_BACK

Adaptive Radio System Using MetaSounds for Serious VR Game

ABOUT

This journal article is about building an adaptive in-game radio for VR that reacts to player context using Unreal Engine's MetaSounds and a finite-state machine. Instead of fixed playlists, the system switches between three affective music states: Happy, Excited, and Intense with smooth crossfades, loudness balancing, and optional beat-synced transitions. Tested with 30 VR users, the approach was rated intuitive and more immersive than non-adaptive audio, suggesting that this engine-native MetaSounds–FSM method can meaningfully enhance engagement in serious VR experiences.

PUBLICATION INFO

VenueIEEE Access (Vol. 13)
DateNovember 2, 2025
TypeJournal Article
DOI10.1109/ACCESS.2025.3627544

AUTHORS

F. A. Damastuti, K. Firmansyah, Y. M. Arif, D. Pramadihanto, S. Criollo-C

ABSTRACT

Building an adaptive in-game radio for VR using MetaSounds and FSM.

RESULTS

Tested with 30 VR users, rated intuitive and more immersive than non-adaptive audio.