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Starpixel Studio

ABOUT

Developed an undisclosed multiplayer horror game as the leading developer; my responsibility was implementing gameplay and system mechanics. One thing that is most crucial for the game is the multiplayer syncs, and what I learn from it was to have a crucial structure from the start, because if we just make stuff straight away, it will be harder in future development.

EXPERIENCE INFO

RoleLead Developer
OrganizationStarpixel Studio
Duration2024 - 2025
TypeGame Studio

RESPONSIBILITIES

Gameplay and system mechanics implementation.

LEARNING

Importance of structure from the start for multiplayer games.